/* * MP3/MPlayer plugin to VDR (C++) * * (C) 2001-2005 Stefan Huelswitt * * This code is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * Or, point your browser to http://www.gnu.org/copyleft/gpl.html */ #ifndef ___DECODER_SND_H #define ___DECODER_SND_H #define DEC_SND DEC_ID('S','N','D',' ') #define DEC_SND_STR "SND" #ifdef HAVE_SNDFILE #include #include #include #include #include "decoder.h" #include "decoder-core.h" #define CDFS_MAGIC 0xCDDA // cdfs filesystem-ID class cDiscID; // ---------------------------------------------------------------- class cSndFile : public cFileInfo { private: // SNDFILE *sf; // void Error(const char *action); public: SNDFILE *sf; SF_INFO sfi; // cSndFile(const char *Filename); ~cSndFile(); bool Open(bool log=true); void Close(void); sf_count_t Seek(sf_count_t frames=0, bool relativ=false); sf_count_t Stream(int *buffer, sf_count_t frames); }; // ---------------------------------------------------------------- class cSndInfo : public cSongInfo { private: cSndFile *file; cDiscID *id; bool keepOpen; // bool Abort(bool result); bool CDDBLookup(const char *filename); public: cSndInfo(cSndFile *File); ~cSndInfo(); bool DoScan(bool KeepOpen=false); }; // ---------------------------------------------------------------- class cSndDecoder : public cDecoder, public cThread { private: cSndFile file; cSndInfo info; struct Decode ds; struct mad_pcm *pcm; unsigned long long index; // cMutex buffMutex; cCondVar fgCond, bgCond; bool run, ready; int *framebuff, deferedN, softCount; // void Init(void); bool Clean(void); bool GetInfo(bool keepOpen); struct Decode *Done(eDecodeStatus status); protected: virtual void Action(void); public: cSndDecoder(const char *Filename); ~cSndDecoder(); virtual bool Valid(void); virtual cFileInfo *FileInfo(void); virtual cSongInfo *SongInfo(bool get); virtual cPlayInfo *PlayInfo(void); virtual bool Start(void); virtual bool Stop(void); virtual bool Skip(int Seconds, float bsecs); virtual struct Decode *Decode(void); }; // ---------------------------------------------------------------- #endif //HAVE_SNDFILE #endif //___DECODER_SND_H