#ifndef VDR_BURN_SKIN_H #define VDR_BURN_SKIN_H #include "common.h" #include "gdwrapper.h" #include #include #include namespace vdr_burn { // --- skin --------------------------------------------------------------- class skin { public: struct button { std::string image; gdwrapper::point position; gdwrapper::text_spec region; button( const std::string& image_, const gdwrapper::point& position_, const gdwrapper::text_spec& region_ ): image( image_ ), position( position_ ), region( region_ ) {} }; typedef std::list